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PS VITA the Save Game Exploit
Tags: exploit, game, ps, PS Vita, PS VITA the Save Game Exploit, save, Save Game Exploit, vita
February 16, 2012 · psvita · Jump to comments


Description : PS VITA the Save Game Exploit is what one PSP developer j416 is currently working on and hopefully making some progress . Hopefully there will be a PS Vita Hack in the near future , Here is what the developer had to say about this PS VITA the Save Game Exploit .
Translated to English
Exploit the original exploit is using the save data teck4 found.
I think in this body does not touch Vita, PSP homebrew, and running on use of HBL.
You expect or do not say anything I do not have the Vita, and I can also be used freely · Owata outside the browser version if 3G.
But it is a problem to solve if you can roll the official SDK.
However, if you want to take advantage of SaveGameExploit in Vita, as the limit
Data can be copied only SAVEDATA directory.
• The following PSP/SAVEDATA/ABCD12345 / can not make the directory.
There is a restriction that. in the form of ms0 :/ h.bin can not be installed.
Therefore, I tried to modify slightly the HBL. Of the HBL R118, just tweaking the part that holds the directory.
First, we will put the saved data of the following dummy. This time we use the saved data suitably edited Keikyu TS.
If you want to use other data, and all right or if you replace the name of each directory.
hbl SAVEDATA/ULJM050850011 the portion corresponding to the directory /
SAVEDATA/ULJM050850012 the portion corresponding to libs_6xx /
Install as. Save the original data here → http://j416.info/ULJM05085.zip
And, please copy the following files: all the nids libs_6xx directory in the ULJM050850012.
Next, you edit each of the following files HBL.
config.h
Line 11, change to HBL_ROOT “imports.config” a # define IMPORTS_PATH HBL_ROOT “config / imports.config”
eloader.h
Change the # define HBL_ROOT “ms0 :/ PSP/SAVEDATA/ULJM050850011 /”, line 30, the # define HBL_ROOT “ms0 :/ hbl /”
Line 41, change the # define LIB_PATH “ms0 :/ PSP/SAVEDATA/ULJM050850012 /” a # define LIB_PATH HBL_ROOT “libs”
globals.c
change to; strcpy (g-> menupath, “ms0 :/ hbl / menu / EBOOT.PBP”); strcpy (g-> menupath, “ms0 :/ PSP/SAVEDATA/ULJM050860011/EBOOT.PBP”) the
After you compile the HBL, and then copy the files of the HBL.
h.bin is embedded in the path to save data Exploit. Or save the data directory of the game Exploit, and how should I put in either the dummy.
Copy the EBOOT.PBP you want to move ULJM050850011 hbl.bin import.config * hbl_config.txt.
I think the original EBOOT.PBP has just put the thing for the menu, for now and maybe even this okay.
I think probably in this work. Exploit people who have a private yet, please try and Vita.
Source of Info
http://j416.dip.jp/blog/?p=187


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